Andrew Sullivan

Senior UIUX Designer and Artist

I design impactful digital experiences From eye catching game UI, sleek modern applications, bold brand Identity, to clean UX. Anything is possible with creative problem solving.

I design impactful digital experiences From eye catching game UI, sleek modern applications, bold brand Identity, to clean UX. Anything is possible with creative problem solving.

I design impactful digital experiences. From eye catching game UI, sleek modern applications, bold brand Identity, to clean UX. Anything is possible with creative problem solving.

Available for work.

About me.

I’m Andrew Sullivan, a Senior UI/UX Designer based on the east coast with over 15 years of experience and crafting engaging, visually driven games, apps, and products.

15+

Years of experience

50+

Tools and plugins

40+

Projects delivered

Experience.

Senior UI/UX Designer and Artist

Dot Earth

2022 - Present

Responsible for designing an entire game engine that runs in the browser and on tablets. As well as utilizing engine tools, systems, with a team of around 15 Devs and QA testers that competes with Unity and Unreal5. Designed lighting, terrain tools, character creators, team chat in engine, physics, behaviors, coding tool, social media dashboards like crazy games and netflix, 3d modeling tools, complex solutions for engine backend game UI tools like figma inside the engine, texture and materials tool, cameras, dialog tree systems, node based systems and much more.Very complex UX challenges were taken into consideration, brainstormed and broken down into simple outcomes and systems.

Senior UI/UX Designer

Zytara

2021 - 2022

Built many different crypto currency products for the Digitalbits blockchain, as well as cryptocurrency wallets for mobile and web. Tools were designed for non fungible token Minting for digital assets, events tickets, and NFT type platforms similar to Opensea. crafted compatible art for NFT collections for esports teams and created Marketing for AS Roma Professional soccer team and David Beckham in partnership with the company.

Ui/UX Designer and Artist

Filament Games

2020 — 2021

Created UI, VFX, and 3D interactions for a VR game Mindful Market in Unreal Engine for the leading health company Penumbra. This game helped rehabilitate people with head trauma. Built a spy themed game that was a training tool for engineers for American Express. UI prototypes, UI design, character animations, ui animations, and much more were created to ensure the game was user accessible. Cross work engagement to ensure each project met its goal and tasks were fulfilled.

Senior UI/UX Designer

Lingk

2019 — 2020

Created the UI for a mobile cryptocurrency application solving the complex usability issues and innovative solutions for buying and selling large amounts of cryptos at once. For the time period, crypto was more obscure and required a very large learning curve. With the lack of information and difficulty for average user understandability, the challenge of blockchain application was resolved through research and problem solving.

Lead UI/UX Designer and Artist

52 Gaming

2016 - 2018

Designed the UI using tools such as: coherents labs, sound design with FMOD, 3D elements with 3dmax/Blender for a 85in screen digital poker table, 8 players for Carnival Cruise, Prince Cruise, and Norwegian Cruise Lines . The game was built using Unreal Engine, adobe, substance painter, Substance Designer, and many other tools. Carnival Cruise alone serves around 13.5 million passengers per year, Prince Cruise and Norwegian Cruise are met with similar numbers. With the wave of annual players using the Poker product, we ensured smooth operation and uncomplicated UX.

Experience.

Senior UI/UX Designer and Artist

Dot Earth

2022 - Present

Responsible for designing an entire game engine that runs in the browser and on tablets. As well as utilizing engine tools, systems, with a team of around 15 Devs and QA testers that competes with Unity and Unreal5. Designed lighting, terrain tools, character creators, team chat in engine, physics, behaviors, coding tool, social media dashboards like crazy games and netflix, 3d modeling tools, complex solutions for engine backend game UI tools like figma inside the engine, texture and materials tool, cameras, dialog tree systems, node based systems and much more.Very complex UX challenges were taken into consideration, brainstormed and broken down into simple outcomes and systems.

Senior UI/UX Designer and Artist

Dot Earth

2022 - Present

I designed an entire game engine that runs in the browser and on tablets. Also games to showcase the engine strength. This was with a team of around 15 -20 Devs and QA, that competes with Unity and Unreal5 in many ways. I designed lighting, terrain tools, character creators, team chat in engine, physics, behaviors, coding tools, social media dashboards like crazy games and netflix, 3d modeling tools, complex solutions for engine backend game UI tools like figma inside the engine, texture and materials tool, cameras, dialog tree systems, node based systems and much more.I took very complex UX challenges and broke them down into simple outcomes and systems.

Senior UI/UX Designer

Zytara

2021 - 2022

Built many different crypto currency products for the Digitalbits blockchain, as well as cryptocurrency wallets for mobile and web. Tools were designed for non fungible token Minting for digital assets, events tickets, and NFT type platforms similar to Opensea. crafted compatible art for NFT collections for esports teams and created Marketing for AS Roma Professional soccer team and David Beckham in partnership with the company.

Ui/UX Designer and Artist

Filament Games

2020 — 2021

Created UI, VFX, and 3D interactions for a VR game Mindful Market in Unreal Engine for the leading health company Penumbra. This game helped rehabilitate people with head trauma. Built a spy themed game that was a training tool for engineers for American Express. UI prototypes, UI design, character animations, ui animations, and much more were created to ensure the game was user accessible. Cross work engagement to ensure each project met its goal and tasks were fulfilled.

Senior UI/UX Designer

Lingk

2019 — 2020

Created the UI for a mobile cryptocurrency application solving the complex usability issues and innovative solutions for buying and selling large amounts of cryptos at once. For the time period, crypto was more obscure and required a very large learning curve. With the lack of information and difficulty for average user understandability, the challenge of blockchain application was resolved through research and problem solving.

Lead UI/UX Designer and Artist

52 Gaming

2016 - 2018

Designed the UI using tools such as: coherents labs, sound design with FMOD, 3D elements with 3dmax/Blender for a 85in screen digital poker table, 8 players for Carnival Cruise, Prince Cruise, and Norwegian Cruise Lines . The game was built using Unreal Engine, adobe, substance painter, Substance Designer, and many other tools. Carnival Cruise alone serves around 13.5 million passengers per year, Prince Cruise and Norwegian Cruise are met with similar numbers. With the wave of annual players using the Poker product, we ensured smooth operation and uncomplicated UX.

Lead UI/UX Designer and Artist

52 Gaming

2016 - 2018

Designed the UI using tools such as: coherents labs, sound design with FMOD, 3D elements with 3dmax/Blender for a 85in screen digital poker table, 8 players for Carnival Cruise, Prince Cruise, and Norwegian Cruise Lines . The game was built using Unreal Engine, adobe, substance painter, Substance Designer, and many other tools. Carnival Cruise alone serves around 13.5 million passengers per year, Prince Cruise and Norwegian Cruise are met with similar numbers. With the wave of annual players using the Poker product, we ensured smooth operation and uncomplicated UX.

Services.

1.

UI/UX Design

Solve complex UX systems

Engaging UI animations

UI Art

Game UI

Trendy UI for Applications

2.

Branding Identity Product Design

Logo design

Visual identity systems

Brand guidelines

Typography & color palettes

Brand assets

Phyical Packaging

3.

3D modeling

Hard Serface

Texturing

Prototyping

Realistic assets

Stylized

1.

UI/UX Design

Solve complex UX systems

Engaging UI animations

UI Art

Game UI

Trendy UI for Applications

2.

Branding Identity Product Design

Logo design

Visual identity systems

Brand guidelines

Typography & color palettes

Brand assets

Phyical Packaging

3.

3D modeling

Hard Serface

Texturing

Prototyping

Realistic assets

Stylized

Stack.

Figma

UI/UX design

Illustrator

General design tool

Photoshop

Art editing

Affinity

Art editing

After Effects

Motion design

Protopie

UI prototyping tool

Unreal

Game Engine

Unity

Game engine

Blender + 3D max

3D design

Substance Painter

3D Texturing

Qubicle

3D voxel modeling

Magica Voxel

3D voxel modeling

World Creator

3D terrain

Nomad Sculpt

3D Scupting

Lottie Files

SVG icon animation

Coherent Labs

Game UI

Hashlips Engine

Blockchain NFT engine

Spline 3D

3D for web and app interactions

FMOD

Game sound design

Texture Packer

Sprite sheets

Davinci

Video editing