I called this game "Unearthed" since its about mercenaries fighting over mined materials throughout the galaxy. This Project was fun and very challenging. I learned at great deal of knowledge when creating this. With this project my goal was to showcase my skillsets in UI/UX Design, 3D modeling, level design, lighting, animations, texturing, VFX, prototyping and so on. For this projects the software I used was, Unreal Engine, 3Ds max, Substance Painter, Designer, Alchemist, After effects, Photoshop, Figma, World Creator, Also, experimented with World Machine, and TrueSky.  
VIDEO IS FULL DEMO OF PROJECT. 
Music by: Daniel Deluxe-star eater, Starfounder - Kiss Me Like a Human.
Player customize menu screen. For selecting and changing in game assets. For a real game more features would need to be added. 
Player HUD to show important information to the player including health, weapons, gear, and warnings. in addition, for a full project I would make more cracks on the screens as the players health decreased.  The gun UI hologram would be the players mini map. The hologram would mimic the landscape in real time players, locations, enemies, objective locations. The Weapon is also used for mining the crystals. The UI screen show current battery level,when weapon is about to over, and laser strength.
main menu screen, which gives a feel for the games theme, environment scene was created in ue4. 
Below are the 3D models I made, textured, and animated in addition to vfx.
I learned the post process effect though unrealCG on youtube
I learned the post process effect though unrealCG on youtube
laser drill/weapon with ui mini map and screen
laser drill/weapon with ui mini map and screen
volumetric movable clouds. planet and moon with rim lighting with is also rotating with clouds.
volumetric movable clouds. planet and moon with rim lighting with is also rotating with clouds.
spaceship front
spaceship front
spaceship under
spaceship under
spaceship back
spaceship back
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